Overview
This project explored Reinforcement Learning in a 3D game environment using Unity's ML-Agents package. The agent — a camel character named Lem — was trained to navigate and interact with its environment using two distinct perception methods.
The primary goal was to gain hands-on experience with the Unity game engine while developing an engaging, visual application of RL concepts. Comparing Ray Perception (similar to LiDAR) with Vision (camera input) provided insight into how different observation spaces affect agent learning.